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  #601  
Old 17-05-2018, 07:50
doofoo24 doofoo24 is offline
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Quote:
Originally Posted by LuzhinE View Post
There is some new method for METAL GEAR SOLID V: THE PHANTOM PAIN

there is or is there that is the question
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  #602  
Old 17-05-2018, 10:44
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glad i posted so many compression methods here...
had a tornado last night power went poof and so did my hard drive...
now i have to go through steam to get everythng back
and have alot of repacking to do....blah
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  #603  
Old 17-05-2018, 11:59
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Final Fantasy XIII
Only US files (JP ripped)

xtool:zlib+srep+lzma
Code:
\white_data\sys\white_imgu.win32.bin
\white_data\sys\white_scru.win32.bin
\white_data\sys\white_scru.win32.sdat
\white_data\zone\*img.win32.bin
storing (wmp files)
Code:
\white_data\movie\*
rest of the files srep+lzma

23.6GB
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Last edited by KaktoR; 17-05-2018 at 12:12.
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  #604  
Old 17-05-2018, 14:10
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Final Fantasy XIII-2
Only US files (JP ripped)

ztool:max:t100p+srep+lzma
Code:
\alba_data\sys\white_imgu.win32.bin
\alba_data\sys\white_scru.win32.bin
\alba_data\udp\white_patch_scr_u.win32.bin
\alba_data\udp\white_patch_u.win32.bin
\alba_data\zone\white_z0010u_img.win32.bin
\alba_data\zone\white_z0160u_img.win32.bin
\alba_data\zone\white_z0114u_img.win32.bin
\alba_data\zone\white_z0030u_img.win32.bin
\alba_data\zone\white_z0020u_img.win32.bin
\alba_data\zone\white_z0052u_img.win32.bin
\alba_data\zone\white_z0130u_img.win32.bin
\alba_data\zone\white_z0210u_img.win32.bin
\alba_data\zone\white_z0157u_img.win32.bin
\alba_data\zone\white_z0092u_img.win32.bin
\alba_data\zone\white_z0043u_img.win32.bin
\alba_data\zone\white_z0080u_img.win32.bin
\alba_data\zone\white_z0060u_img.win32.bin
\alba_data\zone\white_z0191u_img.win32.bin
\alba_data\zone\white_z0070u_img.win32.bin
xtool gave crc error on \alba_data\sys\ folder, no matter what options (and t1 unpacking is too slow), that's why i used ztool on this.

storing (movies)
Code:
alba_data\movie\
rest of the files srep+lzma

9.5GB
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  #605  
Old 17-05-2018, 16:01
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Lightning Returns: Final Fantasy XIII
Only US files (JP ripped)

ztool:max:t100p+srep+lzma
Code:
weiss_data\sys\white_img2a.win32.bin
weiss_data\sys\white_imga.win32.bin
weiss_data\sys\white_scra.win32.bin
weiss_data\zone\white_z0100a_img.win32.bin
weiss_data\zone\white_z0110a_img.win32.bin
xtool gave crc error

storing (movies)
Code:
weiss_data\movie\
rest of the files srep+lzma

7.7GB
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  #606  
Old 17-05-2018, 22:38
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Quote:
Originally Posted by doofoo24 View Post

there is or is there that is the question
i think it's a question we talked for a bit
when i helped through the srep issue
that they posted
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Last edited by darkwolves; 17-05-2018 at 23:48.
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  #607  
Old 18-05-2018, 07:30
Sergey3695 Sergey3695 is offline
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Borderlands The Pre-Sequel (8.01 -> 4.29 Gb) (RUS|ENG)
Binaries
Data_2.bin (16,4 Mb)
Code:
-mexe2+delta+lolz:tt16:mtb128:d512m:oh14:fba256:mc1023
Data_Movies.bin (1.08 Gb) (*.bik)
Code:
-mbpk
p.s. deleted tracks

Code:
for %%i in (*.bik) do (
start /WAIT binkmix %%i - %%i  /o /t2 /#
start /WAIT binkmix %%i - %%i  /o /t3 /#
start /WAIT binkmix %%i - %%i  /o /t4 /#
start /WAIT binkmix %%i - %%i  /o /t5 /#
)
pause
Data_1.bin (3.18 Gb) (ALL)
Code:
-muelr+srep:m3f:l1024:c64+lolz:tt16:mtb32:d512m:oh14:fba256:mc1023:dtm1:dto1:dtd1:dtw1
arc.ini (srep {options} -a0/0 -hash-)
Code:
[External compressor:lolz]
header = 0
packcmd = lolz {options} $$arcdatafile$$.tmp $$arcpackedfile$$.tmp

[External compressor:uelr]
header = 0
packcmd   = uelr.exe ulv $$arcdatafile$$.tmp $$arcpackedfile$$.tmp

[External compressor:srep]
header = 0
packcmd   = srep {options} -a0/0 -hash- $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
Installation time: ~8 min on HDD 5400.
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  #608  
Old 19-05-2018, 01:38
Sergey3695 Sergey3695 is offline
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add Data_ENG.bin (250 Mb) and Data_RUS.bin (164 Mb) for Borderlands: Game of The Year Edition.
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  #609  
Old 19-05-2018, 13:52
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Guardians Of The Galaxy Telltale Series

Guardians Of The Galaxy Telltale Series
(method) decrypted files and used xtool with only a zlib codec
xprecomp+srep:m5f:a2+lolz:dt1:dtp1:dto1:dtm1:dtw1: dtd1:mtt1:mt4:d64m:tt4
Initial Size 17 gb
Repack Size 7.03 gb


---------note
using the zlib codec alone prevents crc error
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Last edited by darkwolves; 19-05-2018 at 13:56.
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  #610  
Old 20-05-2018, 00:58
doofoo24 doofoo24 is offline
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assassin's creed 1.51gb

afr+srep:m3f:d1g:a2+lolz:d16 from 6.49gb, en only all bk removed because they useless to the game...
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  #611  
Old 20-05-2018, 01:12
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The Walking Dead A New Frontier original size 16.2 Gb repacked size 4.90 Gb
(method) decrypted

-mexe2+delta+lolz
file.dll and file.exe

-xprecomp:zlib+srep:m3f+lolz
Archives folder

unpack time 45 min +-

thanks razor12911, bulat, profrager and Simorq
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Last edited by oltjon; 20-05-2018 at 01:29.
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  #612  
Old 20-05-2018, 20:40
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Aragami 6.75 GB > 1.62 GB

Create two data files for this game like i did

in first data file---for .resS and .file files----majority of game
in arc.ini while repacking, using srep64+lolz
Code:
[External compressor:srep64]
header = 0
packcmd   = srep64 {options} -m3f -l512 -a2 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp

[External compressor:lolz]
header = 0
packcmd = lolz_x64.exe -d256m -tt8 -mc1023 {options} $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
in second data file--for .resource, .assets, mp4, .dll, .exe etc
in arc.ini while repacking, using srep64+dispack+lolz
Code:
[External compressor:srep64]
header = 0
packcmd   = srep64 {options} -m3f -l512 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp

[External compressor:lolz]
header = 0
packcmd = lolz_x64.exe -d256m -tt8 -mc1023 {options} $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
you can also use pzlib+srep+lolz to create a single data file but i didn't used it for some reasons.
Have fun playing.....any suggestions will be appreciated

Last edited by PsYcHo_RaGE; 20-05-2018 at 21:11.
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  #613  
Old 24-05-2018, 05:03
Sergey3695 Sergey3695 is offline
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Borderlands 2 (11.1 -> 5.25 Gb) (ENG only)
Binaries
Data_4.bin (15,4 Mb)
Code:
-mexe2+delta+lolz:tt16:mtb128:d512m:oh14:fba256:mc1023
Data_Movies.bin (1.26 Gb) (*.bik)
Code:
-mbpk
p.s. deleted tracks

Code:
for %%i in (*.bik) do (
start /WAIT binkmix %%i - %%i  /o /t2 /#
start /WAIT binkmix %%i - %%i  /o /t3 /#
start /WAIT binkmix %%i - %%i  /o /t4 /#
start /WAIT binkmix %%i - %%i  /o /t5 /#
start /WAIT binkmix %%i - %%i  /o /t6 /#
)
pause
Eng voice + Eng Text
Data_3.bin (792 Mb)
Code:
-msrep:m3f:l1024:c64+lolz:tt16:mtb128:d512m:oh14:fba256:mc1023
DLC
Data_2.bin (1.64 Gb)
Code:
-muelr+srep:m3f:l1024:c64+lolz:tt16:mtb128:d512m:oh14:fba256:mc1023
Engine
WillowGame
Data_1.bin (1.53 Gb)
Code:
-muelr+srep:m3f:l1024:c64+lolz:tt16:mtb128:d512m:oh14:fba256:mc1023
arc.ini (srep {options} -s35000000000 -a0/0 -hash-)
Code:
[External compressor:lolz]
header = 0
packcmd = lolz {options} $$arcdatafile$$.tmp $$arcpackedfile$$.tmp

[External compressor:uelr]
header = 0
packcmd   = uelr.exe ulv $$arcdatafile$$.tmp $$arcpackedfile$$.tmp

[External compressor:srep]
header = 0
packcmd   = srep {options} srep {options} -s35000000000 -a0/0 -hash- $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
Installation time: ~12 min on HDD 5400.

Last edited by Sergey3695; 24-05-2018 at 06:40.
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  #614  
Old Today, 02:39
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Assassin's Creed: Origins
v1.5.1 incl all DLC's (Gold Edition)
1 language

afr:a2+srep+lzma
Code:
*.forge
bpk
Code:
*.bk2
srep+lzma
Code:
rest of the files
68.7GB => 34.8GB
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  #615  
Old Today, 03:44
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Anyone knows ultra setting for lzma? I have to save around 16mb
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