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  #106  
Old 05-02-2018, 12:43
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Quote:
Originally Posted by Simorq View Post
Assassinís Creed: Origins (1 Lang)
Compressed Size: 23 GB
Original Size: 55 GB
Method:afr+srep+lolz Or poodle:c512m+srep:m3f:l1024+lolz:d512
pOodle works on this?
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  #107  
Old 05-02-2018, 13:00
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Quote:
Originally Posted by Razor12911 View Post
pOodle works on this?
Yes, but not as good as afr

Edit: Well, no, poodle (ztool) has not a single effect on compression
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File Type: png Unbenannt.png (2.1 KB, 119 views)
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  #108  
Old 05-02-2018, 15:44
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Quote:
Originally Posted by KaktoR View Post
latest afr cls has problems with 1 file unpacking. I will test another cls or without.
Fitgirl has used the AFR method.
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  #109  
Old 05-02-2018, 20:12
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@simorg. Her repack needs 105gb of available disk space; twitce the size of game. that means she is not using any cls pr stdin stdout method. that means she is using the old method of rebuilding the game.
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  #110  
Old 05-02-2018, 20:23
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Quote:
Originally Posted by KaktoR View Post
Yes, but not as good as afr

Edit: Well, no, poodle (ztool) has not a single effect on compression
Yea, was shocked there for a bit because I remember being approached before about the game when it was released that pOodle seems to be not working at all, anyways never mind
I am answered.
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  #111  
Old 06-02-2018, 00:51
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poodle:c512m didn't work for me ...
i used pOodle alpha 0.19...
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  #112  
Old 06-02-2018, 01:20
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Exclamation

you can use AFR_v020a4 on forge file but one file at time then rebuild them after extract done...
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  #113  
Old 06-02-2018, 03:26
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Quote:
Originally Posted by doofoo24 View Post
poodle:c512m didn't work for me ...
i used pOodle alpha 0.19...
what results u got while using poodle alpha. post it here and also post a link to poodle alpha.
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  #114  
Old 06-02-2018, 04:08
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Quote:
Originally Posted by ZakirAhmad View Post
what results u got while using poodle alpha. post it here and also post a link to poodle alpha.
He wrote that already.

poodle (ztool) has no effect of compression (he used the one that was leaked here, alpha 19.9).
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  #115  
Old 11-02-2018, 15:54
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Civ 6 *.blp files

Original => 5.375.209.472 bytes
srep+lzma => 1.781.862.400 bytes
srep+lolz => 1.592.496.128 bytes
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  #116  
Old 13-02-2018, 11:11
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Kingdom Come: Deliverance

lolz is pretty good on this, but took some time

precompressed with pzlib+srep

I have tested just a single file yet (animations-part0.pak)

Diff was about ~300mb
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  #117  
Old 14-02-2018, 10:47
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KC: D

lzma just hang at a specific point (no appcrash, just hang at 17,3% for over 5 hours now, will abort it), not sure on which file (has taken more than 5 files at once).
lzma2 works, so can't tell the diff between lzma/lzma2 fore sure.

But will not investigate that, too much time consuming.

for lolz i just used generic settings found somewhere
lolz:dt1:dtp1:dtm1:dtw1:dtd1:d64m:tt4: oh14:fba4096:mc1023:bc8:blr8:bm8

i am sure there are better/faster options
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  #118  
Old 15-02-2018, 20:04
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Can we please keep this thread about the compression methods that are tested by users(you who share them), can we please keep FitGirl and other repacking groups methods out of this, since people cant use those. THX!
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  #119  
Old 16-02-2018, 08:32
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EVERYONE READ the rules ! NO Warez Allowed, this also means NO group names....

Ive edited posts & removed what I mean.

ANYMORE Mentioning GROUP NAMES that continually breaks this rule &
I'll start issuing warnings, this is NOT directed at any one person directly
but as a entire topic, way too many post breaking that rule.

Last edited by pakrat2k2; 17-02-2018 at 08:16. Reason: additional info.
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