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  #571  
Old 02-05-2018, 08:23
Sergey3695 Sergey3695 is offline
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The message you have entered is too short. Please lengthen your message to at least 2 characters. ok )
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  #572  
Old 02-05-2018, 14:53
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Quote:
Originally Posted by KaktoR View Post
Mad Max
*.arc
xtool:c32m,t4:zlib+srep+lzma = 3.87GB

*.*
srep+lzma2 = 89MB

= total of 3.96GB
Updated with xtool (compression is pretty fast!)
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  #573  
Old 04-05-2018, 02:10
ZakirAhmad ZakirAhmad is offline
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Compressed Mass Effect 3 Complete Edition from 19.2GB to 13.7GB

Used precomp042+srep+lolz on main game .pcc files.
srep+lolz on audio files
srep+lzma on .sfar dlc files
bpk +srep on bibk video files
and srep+exe2+delta+lolz on remaining files

Someone here compressed ME3 from 24.3Gb to 8gb.He doesnt mention how the hell he extracted .sfar dlc files.
After extraction r files md5 perfect.
Here, we share methods not conceil it, this thread is ment to provide info, how to achieve this size. I tried to contact hime but he didnt responded.
I tried to use dlc extractor and xdelta to make it work but after comparing (recreated .sfar )files with orginal, xdelta produces orginal size patch which is useless. if anyone know how to do this let me know.
My theory about how (i guess is his doofoo) compressed it from 24.3gb to 8gb is he extracted .Sfar files and then recreated .sFar from extracted content without useing lzma compression (hence the game size 24.3gb).
Cp has also compressed mE3 from 16.5gb to 11.5gb (compression ratio of around 70%) which is same as mine that means they have encoded videos.
My orginal game size was 24gb after removing French, Italian and German languages, it came down to 19.2 (with single int(english) language).

Someone here suggested using lzma precompressor by shelwain, it has a issue, it doesnt allow using external compressors like srep lolz on precompressed file. what it does is, it first precompresse lzma files, then uses lzma compression with high setting on precompressed files.
BTW it supports stdin stdout(someone might want to try).
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  #574  
Old 04-05-2018, 02:25
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Is precomp042 better than pzlib in this case?
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  #575  
Old 04-05-2018, 04:06
ZakirAhmad ZakirAhmad is offline
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Quote:
Originally Posted by KaktoR View Post
Is precomp042 better than pzlib in this case?
I tried xtool on .pcc files but it game me error on some file during precompression. same was the case with ztool.
however precomp took 1 hour to precompress and only 13minutes to decompress.
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  #576  
Old 05-05-2018, 02:45
doofoo24 doofoo24 is offline
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Quote:
Originally Posted by ZakirAhmad View Post
Here, we share methods not conceil it, this thread is ment to provide info, .
WHAT THE F*UCK you talking about
i don't remember which sfar extractor i used it probably the one with the mod, use f*cking google and BTW STOP SPAMMING my inbox
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  #577  
Old 05-05-2018, 05:31
ZakirAhmad ZakirAhmad is offline
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Quote:
Originally Posted by doofoo24 View Post
WHAT THE F*UCK you talking about
i don't remember which sfar extractor i used it probably the one with the mod, use f*cking google and BTW STOP SPAMMING my inbox
How the hell i spamed ur inbox. I only massaged twice to u about sFar.

Nevermind, I spent too much time on this repack. I am fed up with it.

Last edited by ZakirAhmad; 05-05-2018 at 05:43.
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  #578  
Old 05-05-2018, 06:44
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I used https://www.nexusmods.com/masseffect3/mods/409 to rip out other language out of sfar files.

Saves you a few GB for english only.
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  #579  
Old 05-05-2018, 06:53
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mad max
xprecomp+srep:l512:a2:c64:m3f+lolz:d1024:al1:dto0: dm00:mc1023:lm0:dtb0:x0:mtb64:tt16:rt0:mtt0:dt1

3.63 GB
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  #580  
Old 05-05-2018, 08:35
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Just Cause 3

xtool:c32m,t4:zlib+srep+lzma for the following files
Code:
archives_win64\game3.arc
archives_win64\game12.arc
archives_win64\game13.arc
archives_win64\game14.arc
archives_win64\game15.arc
archives_win64\game16.arc
archives_win64\game17.arc
archives_win64\game18.arc
archives_win64\game19.arc
archives_win64\game20.arc
archives_win64\game25.arc
archives_win64\game26.arc
archives_win64\game27.arc
archives_win64\game28.arc
archives_win64\game29.arc
archives_win64\game30.arc
archives_win64\game31.arc
archives_win64\game32.arc
archives_win64\game35.arc
archives_win64\game39.arc
archives_win64\game40.arc
archives_win64\game41.arc
archives_win64\game42.arc
archives_win64\game43.arc
archives_win64\game44.arc
archives_win64\game45.arc
archives_win64\game46.arc
archives_win64\game47.arc
archives_win64\game48.arc
archives_win64\game49.arc
archives_win64\game50.arc
dlc_win64\bavarium_sea_heist\arc\game0.arc
dlc_win64\mech_land_assault\arc\game0.arc
dlc_win64\mech_land_assault\arc\game1.arc
dlc_win64\mech_land_assault\arc\game4.arc
dlc_win64\mech_land_assault\arc\game5.arc
dlc_win64\skin_flame\game0.arc
dlc_win64\sky_fortress\game0.arc
dlc_win64\v0805_sportmech\arc\game0.arc
dlc_win64\w901_scorpiongun\arc\game0.arc
patch_win64\game1.arc
There are some other files that contain many zlib streams but gave crc error on unpacking (no matter what options).
Code:
archives_win64\game1.arc
archives_win64\game2.arc
archives_win64\game5.arc
and some other
All other files srep+lzma

One language only!
Original size: 52.8GB
Final size: 19.5GB
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Last edited by KaktoR; 05-05-2018 at 08:38.
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  #581  
Old 05-05-2018, 08:39
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I think that we now have 200 or more methods in Index, thx to everyone involved!!!
Sry cant check, I can only count to 100 lol, nah I am just too sleepy to do so!!
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Old 05-05-2018, 09:17
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Quote:
Originally Posted by justfun View Post
i think that we now have 200 or more methods in index, thx to everyone involved!!!
Sry cant check, i can only count to 100 lol, nah i am just too sleepy to do so!!
202
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  #583  
Old 05-05-2018, 10:41
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Haha, thx mate!!!
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  #584  
Old 07-05-2018, 06:23
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Quote:
Originally Posted by ZakirAhmad View Post
Someone here compressed ME3 from 24.3Gb to 8gb.He doesnt mention how the hell he extracted .sfar dlc files.
After extraction r files md5 perfect.
Here, we share methods not conceil it, this thread is ment to provide info, how to achieve this size. I tried to contact hime but he didnt responded.
I tried to use dlc extractor and xdelta to make it work but after comparing (recreated .sfar )files with orginal, xdelta produces orginal size patch which is useless. if anyone know how to do this let me know.
My theory about how (i guess is his doofoo) compressed it from 24.3gb to 8gb is he extracted .Sfar files and then recreated .sFar from extracted content without useing lzma compression (hence the game size 24.3gb).
Cp has also compressed mE3 from 16.5gb to 11.5gb (compression ratio of around 70%) which is same as mine that means they have encoded videos.
My orginal game size was 24gb after removing French, Italian and German languages, it came down to 19.2 (with single int(english) language)
.SFAR files used in Mass Effect 3 uses LZMA compression. Normally it is a very very stupid idea to do precompression of LZMA because you know its going to be very slow unless you have a proper way of doing it in MT. To match the data/size with originals so that you dont get large xdelta patches, you have to match the LZMA parameters,block size etc... as it was used in the originals.

And for Shelwien's tool, you are confusing plzma. He has also created a lzma recompressor with no internal compression so that you can apply further compression but its very very slow and for advanced users.
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  #585  
Old 07-05-2018, 09:51
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^^He is right, LZMA is slow AF, you can use lzmadump for recompressing them, but it's a tool like old reflate, and very much slow.
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