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  #106  
Old 12-02-2018, 01:07
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Quote:
Originally Posted by elit View Post
I already used it on few games(not wise yet only ogg), it work fine and save up to 10%. I say dont worry and use it everywhere you can.
You can tell me on which files apply oggre_wwise? How to detect wwise audio?

@ZakirAhmad:
Code:
[External compressor:oggre]
header = 0
packcmd = OGGRE_enc $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
I don't know if stdin/out is compatible. You can test it.

Use oggre only. With lzma it is just a few MB, so not worth it after oggre.
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  #107  
Old 12-02-2018, 03:27
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does UELR work with unreal engine 4 or just 3?
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  #108  
Old 12-02-2018, 04:36
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Quote:
Originally Posted by KaktoR View Post
You can tell me on which files apply oggre_wwise? How to detect wwise audio?

@ZakirAhmad:
Code:
[External compressor:oggre]
header = 0
packcmd = OGGRE_enc $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
I don't know if stdin/out is compatible. You can test it.

Use oggre only. With lzma it is just a few MB, so not worth it after oggre.
BTW did u known the games on which oogre can be applied.
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  #109  
Old 12-02-2018, 04:39
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^On all *.ogg files obviously. Maybe game archive that contain OGG files too, but have not tested yet.
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  #110  
Old 12-02-2018, 05:31
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Quote:
Originally Posted by KaktoR View Post
You can tell me on which files apply oggre_wwise? How to detect wwise audio?
I saw games before with such file extension, .wise/.wwise or something like that. You will know when you see them.
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  #111  
Old 12-02-2018, 06:47
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As profrager described, this is how to use oggenc_wwise:
wwise files are ogg files without headers. You need to ww2ogg to convert those ww files to ogg. Then apply oggenc_wwise. For decompression, the wwise dec will restore them to ww files(not ogg files). You may need to create a batch file to automate compression process.


For normal ogg files, just use oggenc
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Last edited by 78372; 12-02-2018 at 09:30.
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  #112  
Old 12-02-2018, 08:33
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Thanks to Edison 007

Code:
.Wem Compression
FOR /R "test" %%w IN (*.wem) DO (
    ww2ogg.exe "%%w" -o "%%w.ogg" --pcb "packed_codebooks_aoTuV_603.bin"
    OGGRE_enc_wwise.exe "%%w.ogg" "%%w.ogr"
    OGGRE_dec_wwise.exe "%%w.ogr" "%%w.unp"
    xdelta3.exe -ef -s "%%w.unp" "%%w" "%%w.xd3"
 
    REM DEL "%%w.ogg" "%%w.unp"
    REM DEL "%%w"
)
Code:
ISDONE
function extract_wwise(CurComp: Cardinal; InputPath: String): Boolean;
var
  FindHandle, ColFiles, CurIndex: Integer;
  ExecError: Boolean;
  ogrFile, WavFile, OutFile, xd3file: String;
begin

  FindHandle:=ISFindFiles(CurComp, InputPath+'\*.ogr', ColFiles);
  ExecError:=false;
  while not ExecError and ISPickFilename(FindHandle, InputPath+'\', CurIndex, True) do begin
    ogrFile:=ISGetName( 0);       // FileName.ext.ogr (defaul .ext = .wem)
    WavFile:=ISGetName(1)+'.unp'; // FileName.ext.unp
    OutFile:=ISGetName(1);        // FileName.ext
    xd3file:=ISGetName(1)+'.xd3'; // FileName.ext.xd3
 
    ExecError:=not ISExec(CurComp, 0, 0, ExpandConstant('{tmp}\OGGRE_dec_wwise.exe'), '"'+ogrFile+'" "'+WavFile+'"' , ExpandConstant('{tmp}'), WavFile, False);
    DeleteFile(ogrFile);
    ISxDeltaExtract(CurComp, 0, 0,128, WavFile, xd3file, OutFile, True, True);

  end;
  ISFindFree(FindHandle);
  Result:=not ExecError;

end;



...

    if ISDoneInit(ExpandConstant('{src}\records.inf'), $F777, Comps1,Comps2,Comps3, MainForm.Handle, 16, @ProgressCallback) then begin
      repeat
        ...
        if not extract_wwise(0, ExpandConstant('{app}')) then break;
        ...
...

Last edited by Simorq; 12-02-2018 at 08:37.
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  #113  
Old 14-02-2018, 07:42
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UELR have a "l" option that supposedly process "only lossless recoverable blocks". To me this sound important as if without it recompression would not be 1:1 crc exact? But I see nobody use this option as mandatory. Does anyone have better insight into this?
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  #114  
Old 14-02-2018, 07:52
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Last time i checked it had no effect on crc (i used without -l option).
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  #115  
Old 14-02-2018, 09:39
ZakirAhmad ZakirAhmad is offline
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i tried bpk on bk2 files of ac unity. it is not compresessing them showing motion video.
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  #116  
Old Yesterday, 07:22
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I'm trying to get UELR to work with freearc to add it to my compression script (Ultimate Conversion Compressor), but I'm running into problems.

The attached image below shows what I get when I try to use UELR with arc.exe (manually by running command from CMD).

My arc.ini for UELR is this:

Code:
[External compressor:uelr]
header = 0
packcmd   = UELR\uelr.exe u $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
My command is this:
Code:
Arc.exe a -ep1 -r -ed -s; -w"PathToTemp" -dp"PathToGameFolder" -muelr "H:\Temp\Test.bin" "*"
Any ideas what the problem might be?
Attached Images
File Type: png UELRError.png (19.0 KB, 23 views)
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  #117  
Old Yesterday, 08:29
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Quote:
Originally Posted by vollachr View Post
I'm trying to get UELR to work with freearc to add it to my compression script (Ultimate Conversion Compressor), but I'm running into problems.

The attached image below shows what I get when I try to use UELR with arc.exe (manually by running command from CMD).

My arc.ini for UELR is this:

Code:
[External compressor:uelr]
header = 0
packcmd   = UELR\uelr.exe u $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
My command is this:
Code:
Arc.exe a -ep1 -r -ed -s; -w"PathToTemp" -dp"PathToGameFolder" -muelr "H:\Temp\Test.bin" "*"
Any ideas what the problem might be?
Only works with Unreal Engine LZO Repacker files.

Code:
[External compressor:uelr]
header = 0
packcmd   = UELR uv Input Output
datafile   = Input
packedfile = Output
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  #118  
Old Yesterday, 08:56
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Quote:
Originally Posted by Simorq View Post
Only works with Unreal Engine LZO Repacker files.

Code:
[External compressor:uelr]
header = 0
packcmd   = UELR uv Input Output
datafile   = Input
packedfile = Output
Not sure which games uses these type of files, can you give an example?
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  #119  
Old Yesterday, 09:00
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Quote:
Originally Posted by vollachr View Post
Not sure which games uses these type of files, can you give an example?
Outlast 2
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BioShock Infinite
Mortal Kombat X (Uelr:x)
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  #120  
Old Yesterday, 09:15
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Quote:
Originally Posted by Simorq View Post
Outlast 2
Get Even
BioShock Infinite
Mortal Kombat X (Uelr:x)
OK, thanks, I believe I have at least one of those, I'll use it for testing, hope it works correctly.
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