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View Full Version : Stuck at the end of the BBA process - Help me Xena or anyone?


ejk4
11-04-2001, 23:13
OK, I can get everything ripped great. I get all files laid out in the self boot toolkit, but I think I'm missing something, because after 15 coasters, I still get nothing after the S**A license screen.
Tell me if this is the right order:
1-rip files
2-Extract iso into data dir
3- Put ip.bin and 1ST_READ.BIN in selfboot dir
4. Hack 1ST_READ.BIN 11702(for my writer)
5. Binhack 1ST_READ.BIN with ip.bin blah blah
6. Put 1ST_READ.BIN back in data
7. create iso/patch iso
8. Burn (after burning 4 sec track 1st)
If this is right, I'm goofing up somewhere....


What is the difference between hack and dahack?
I guess my big question is, what exactly do you do with a bba ripped game before it can be treated the same way as a game that you are trying to convert from needing a boot loader to a self boot using the echelon tutorial?

How do you make a bba ripped game use the boot loader CD? It seems like then I wouldn't have to mess with everything else.

Please Help!!!!

xena
11-04-2001, 23:56
I never made my backup gxxe use the boot loader CD,always selfboot

dahack 45150 ->150 (FIX)

hack3 45150 -> xxxxxx (User Choice)

ejk4
12-04-2001, 00:26
SO I am assuming that it doesn't matter what you use...
Anyway, I can't get the thing to work. I saw in another tutorial that I should use gdhack.exe. Is that necissary? WHat exactly do I have to do to the 1st_read.bin to get this thing to work. I'm going crazy. Please help- Thanks

p.s.- I've looked all over your site XENA. I never would have gotten this far. Thanks

xena
12-04-2001, 02:18
gdhack same as hack3

it's seem someone rename the hack3.exe to gdhack.exe and send it to dcwarez.com :(


hat gxxe u re trying? what's the gxxe type?? katana? katana with cdda? wince? need more information,otherwise can't help

sorry for my bad english

ejk4
12-04-2001, 12:47
I am doing my first rip with the Sonic2 trial that comes with ###.
Are there different things you have to do for each game. DO I need to hexedit something every time? I haven't done any hexediting with this game yet. Let me know....

xena
12-04-2001, 23:17
sxnic 2 tri@l by talon

1) dahack 1st_read.bin 2nd msinfo number
2) hex edited the 1st_Read.bin and replaced 1032 0D8B with 0800 0D8B
3) follow echelon selfboot method step by step

drainbramage
24-04-2001, 11:57
I've had good luck using GDHACK, its all listed in the ripping guide2.txt that I grabbed somewhere... But I wouldn't recommend using CDR-Win. Rather use CDRTOOLS to burn the wav as the first audio track then the rest of the cd.

Hope this helps some!

-DB

------------------------
Portion of ripping guide 2
------------------------

Downsample what files needed to get data to fit on a cd.
14) Burn the first session audio file(s).
a) If the game is a non-cdda game, then:
a) Use preferred method (CDRecord, CDRWin, FireBurner) to burn the 4-second *.wav/raw file
b) if the game is a cdda game, then:
a) Use preferred method (CDRecord, CDRWin, FireBurner) to burn the *.wav files (the cdda)
c) After file(s) are burnt, get the start sector for 2nd session by:
a) Use command: cdrecord dev=x,x,x -msinfo
a) start sector will be the 2nd number (xxx, start-sector)
15) Must now point the *.bin files to the start sector.
a) Use command: hack xxxx.bin 2nd-session-start-sector
a) Normally will be something like: hack 1st_read.bin 11700
b) Goes for the following files:
a) 1st_read.bin
b) 2_dp.bin
c) Sg_dpldr.bin
d) Maigo.bin
16) Must defeat the GD protection, so the cd will load.
a) Use the command: gdhack 1st_read.bin 0
17) Put Ip.bin and 1st_read.bin in a folder, and the remaining game files in a seperate sub-folder.
18) Go to the direcory containg Ip.bin and 1st_read.bin.
a) Run binhack.exe
a) Binary File = Boot File (1st_read.bin)
b) Boot Sector = Ip.bin
c) -MSInfo # = start sector for 2nd session (xxx, start-sector)
19) Place 1st_read.bin with the other game files, in it's correct place.
a) if you are going to dummy-file the game, do so now
20) Make a *.iso of the game.
a) Use command: mkisofs -C msinfo-1,msinfo-2 -V XXX -l -o xxx.iso game-subfolder
a) Usually will be mkisofs -C 0,11700 -V GAMENAME -l -o data.iso SUBFOLDER
21) Insert Ip.bin into the *.iso file just created.
a) Run IpIns.exe
a) Boot Sector = Ip.bin
b) ISO Filename = xxx.iso
22) Burn the *.iso file with your preferred method.
a) Settings for CDRWin are:
a) Disc Type = CDROM-XA
b) Track Mode = MODE2
c) Speed = MAX Speed
d) Finalize/Close Session = Yes
e) Write Postgap = Yes
f) Open New Session = No
g) Test Mode = No
h) Verify Recorded Image = No



xena (13-04-2001 07:17):
sxnic 2 tri@l by talon

1) dahack 1st_read.bin 2nd msinfo number
2) hex edited the 1st_Read.bin and replaced 1032 0D8B with 0800 0D8B
3) follow echelon selfboot method step by step