Pengulord
21-08-2007, 03:07
Hello guys,
Noob here,so sorry if I sound stupid and that >_<
I want to work with C++ on a tool that can unlock the binar files from PSX games in order to rip Sprites, Tiles,etc out.
And now here is the catch:
I don't know anything how the file formats of the PSX(TIM, TMD, TOD, SEQ, VAB & VAG files) are build up!
Can someone help me out by that?
I know that some people have made tools so they can give the knowledge to the younger generation^^.
Noob here,so sorry if I sound stupid and that >_<
I want to work with C++ on a tool that can unlock the binar files from PSX games in order to rip Sprites, Tiles,etc out.
And now here is the catch:
I don't know anything how the file formats of the PSX(TIM, TMD, TOD, SEQ, VAB & VAG files) are build up!
Can someone help me out by that?
I know that some people have made tools so they can give the knowledge to the younger generation^^.