Downer
23-12-2001, 10:40
I have a newer "copyrighted" dreamcast and i've read the burning faq at megagames but i'm stuck at this point:
Using IPBIN4WIN, create an IP file which corresponds to the game. It normally needs to be pointing at the 1st_read.bin file, or perhaps a different file if it is a WinCE game. A WinCE game can be detecting by checking if it has a 'WinCE' directory on the CD. If so, make sure you take this in to account when creating the IP file.
Now you'll need a tool called 'mkisofs'. It is included in the selfboot toolkit. Create an ISO from the files you have extracted, and the IP.BIN in the root directory. Make sure you use an offset of 0,0 *NOT* 0,11700.
Then you'll need to use Xeal's amazing 'Bin2Boot' tool on the ISO, which creates a selfboot CDI which puts the game data BEFORE the audio boot data. A miracle. Now the game works. It's been tested on a real non-CDR boot DC (one of the first in the UK) and it works fine.
I can't seem to find this "IPBIN4WIN" program, and secondly I don't understand the "mkisofs" program, I run it(with selfboottoolkit) and it gives me a long list of commands, what command exactly do I use? Thirdly when they talk about "0,0 *NOT* 0,11700" what does this mean? I think I understand the "Bin2Boot" process, I just want to get this right the first time and not waste a bunch of cd's messing around with it. Appreciate any help.
Using IPBIN4WIN, create an IP file which corresponds to the game. It normally needs to be pointing at the 1st_read.bin file, or perhaps a different file if it is a WinCE game. A WinCE game can be detecting by checking if it has a 'WinCE' directory on the CD. If so, make sure you take this in to account when creating the IP file.
Now you'll need a tool called 'mkisofs'. It is included in the selfboot toolkit. Create an ISO from the files you have extracted, and the IP.BIN in the root directory. Make sure you use an offset of 0,0 *NOT* 0,11700.
Then you'll need to use Xeal's amazing 'Bin2Boot' tool on the ISO, which creates a selfboot CDI which puts the game data BEFORE the audio boot data. A miracle. Now the game works. It's been tested on a real non-CDR boot DC (one of the first in the UK) and it works fine.
I can't seem to find this "IPBIN4WIN" program, and secondly I don't understand the "mkisofs" program, I run it(with selfboottoolkit) and it gives me a long list of commands, what command exactly do I use? Thirdly when they talk about "0,0 *NOT* 0,11700" what does this mean? I think I understand the "Bin2Boot" process, I just want to get this right the first time and not waste a bunch of cd's messing around with it. Appreciate any help.